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TOMB RAIDER: LEGEND (PSP ESSENTIALS)

PLATFORM: Playstation Portable

EDITION: Essentials

STUDIO:

RELEASE YEAR:

CONDITION: Used

GRADE: Excellent

Legend was announced in April 2005. An important part of marketing Lara for Eidos was that she be treated respectfully. The series had become negatively associated with promotional partnerships and publicity gimmicks during its initial run. Crystal Dynamics' positive association and communication with Eidos' marketing department was also a key part of development. This allowed the team to focus entirely on completing the game while Eidos helped promote the game to the press and at trade shows.



The game was initially announced for PlayStation 2 (PS2), Xbox and Windows personal computers (PC). Legend marked the Tomb Raider series' debut on Microsoft game consoles with versions for both the Xbox and its successor the Xbox 360 (360). The 360 version acted as the Tomb Raider series' debut on seventh generation consoles. The 360 version incorporated new visual effects and lighting mechanics. While the base engine was carried over from the other versions, the lighting system needed to be entirely rewritten. The 360 version was given equal development priority with the PS2 version. After the success of Lego Star Wars: The Video Game on the GameCube, Eidos decided to port Tomb Raider: Legend to that platform, marking the series' first appearance on a Nintendo home console. The GameCube version was a port of the PS2 and Xbox versions. Despite the Nintendo versions being released close to the Wii's launch, Crystal Dynamics could not consider developing a Wii version of Legend because they did not obtain software development kits for that system until they shifted efforts towards developing Anniversary.



Crystal Dynamics developed the original PS2 and 360 versions, with team members both from the PS2 version and new staff. Nixxes Software created the Xbox, PC and GameCube ports. The PC version included a "Next Gen Graphics" option which upgraded the game's graphics to appear similar to the 360 version. Buzz Monkey Software ported the PSP version, creating their port based on the PS2 with a few platform-exclusive features. Human Soft developed versions for the GBA and DS. Legend was the first Tomb Raider released for the DS. The DS version used a combination of 2D sprites and 3D graphics while incorporating the original cutscenes. The GBA version was fully 2D using parallax scrolling to simulate distance and telling the story using slideshows of still images. While the PSP version used the PS2 source code and launched close to the home console versions, the other portable versions needed to be built from scratch. Creating the combined 2D/3D engine for the DS version was challenging for Human Soft. A version for mobile phones was also created. Developed by Fathammer and Sixela Productions, the game broke away from earlier Tomb Raider mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts. With a large team of 20 people working on the port, the game was developed in close collaboration with Crystal Dynamics so it would scale to a variety of mobiles which could support 3D graphics.



Demo versions of the PC and 360 versions—covering the game's opening level—were made available on 3 and 4 April respectively. Following the game's release, the PC demo was updated to include the Next Gen Graphics options. Legend was released in Europe on 7 April 2006 for PC, PS2, Xbox and Xbox 360. These versions were released in North America on 11 April, and in Australia on April 13. The PC version received a patch a few days after its European release to address stability and technical issues. The PSP version was released on 9 June in Europe, 13 June in Australia, and 21 June in North America. Spike published the PS2, 360 and PSP versions in Japan on 7 December. The DS and GBA versions were released on 10 November in Europe, 14 November 2006 in North America, and 17 November in Australia. The GameCube version was released first in North America on 14 November, and in Europe on 1 December. The mobile version was released in December 2006, initially exclusive to Europe's Orange network until the following year.

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