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Tomb Raider: Underworld - Logo

DEVELOPER:  Crystal Dynamics

PUBLISHERS:  Eidos Interactive

PLATFORMS:  N-Gage, Nintendo DS, Nintendo Wii, PC, PS2, PS3, Xbox 360

RELEASE DATE:  November 2008

TOMB RAIDER: UNDERWORLD

An entry designed for next-generation consoles was confirmed by Ian Livingston of Eidos Interactive in 2006 after the release of Legend. The "Underworld" subtitle was trademarked in November 2007. The game was officially revealed and previewed to the press in January, initially confirmed for PlayStation 3 (PS3), Xbox 360 and Windows personal computers (PC). Prior to any official release date being announced, Eidos parent company SCi Games announced a delay alongside versions for PlayStation 2 (PS2), Wii and Nintendo DS. Its official title was revealed in February with a planned release "later" in 2008. During marketing in mid-2008, Eidos hired Luton Hoo and turned some interiors into a version of Croft Manor. A game demo was released for PC on 31 October through the game's website. Underworld was the last entry to be published by Eidos, who were bought and absorbed by Square Enix the following year. Crystal Dynamics decided to create a second series reboot, released in 2013 under the title Tomb Raider, additionally working on the spin-off title Lara Croft and the Guardian of Light.


 

While sharing the same story, many different versions of Underworld were developed for different platforms. Crystal Dynamics handled development for the 360 version. Nixxes Software, in addition to providing general development tools, handled the PC and PS3 versions. Buzz Monkey Software provided programming and animation support for the 360 and PS3 versions, and handled the ports to PS2 and Wii. Development of the Wii version was influenced by reviews and feedback of the Wii port of Anniversary, with the more positively received touch-based puzzles increasing in number. The gameplay was expanded in some areas with new zones, while the shooting controls were carried over from Anniversary. The DS version was developed by Santa Cruz Games. The DS version was built around the platform's limitations; most levels were presented as a 2D plain, and while Lara's model used 3D graphics much of the environment was built using 2D art. The side-scrolling genre was chosen to best fit Tomb Raider gameplay onto the platform. Lara's model used hand animation rather than motion capture and the levels were broken into small sections to allow for quick play sessions on the move, but the lighting used similar technology to the other versions. In both Nintendo hardware versions, care was taken to carry over as much of the established gameplay as possible. A version of the game was also developed for mobile devices, licensed out by Eidos to EA Mobile and developed by Distinctive Developments. The music and sound design was handled by High Score Studio. Feral Interactive created a port of the game for OS X.


 

The PS3, 360, PC and DS versions were released in North America on 18 November, in Europe on 21 November, and in Australia on 4 December. A notable part of the European release was Eidos requesting that reviews scoring the game lower than an 8 or similar should not be released for a few days. In Australia, the game was distributed by the local branch of Atari. The PC version was released under the Games for Windows brand. The Wii version notably shipped with a bug where a key puzzle element which opened the path forward in the second level failed to appear, prompting Eidos to give advice on avoiding it to players and seek a solution for future printings. The mobile versions were released on 3 December 2008 by Electronic Arts. The PS2 version was released worldwide in 2009; in Europe on 23 January, 12 February in Australia, and 3 March in North America. A Japanese release through Spike was confirmed for 2009, initially for PS3, 360, Wii, PS2 and DS. It was released for PS3 and 360 on 29 January, and for PS2 and Wii on 23 April. The DS version went unreleased in the region. The OS X port was released digitally on 12 June 2012 by Feral Interactive.


 

Exclusive to EB Games in Australia and New Zealand was the Tomb Raider: Underworld Ultimate Fan Pack, which was available on 360, PS3 and PC. The pack contained the retail version of the game, a Lara Croft calendar, a Lara Croft figurine, a Tomb Raider T-shirt, a trucker cap and a messenger bag. Exclusive to Game in the United Kingdom was the limited edition of Tomb Raider: Underworld, which was available on 360, PS3 and PC. The edition included a bonus disc, which contained behind-the-scenes documentary, promotional artwork, an exclusive soundtrack, videos and trailers. Themed merchandise was created based on the game, including figurines and books containing artwork from the games up to that point. The PS3 version of Underworld was bundled with ports of Legend and Anniversary in a collection dubbed The Tomb Raider Trilogy. The collection was published worldwide in March 2011.


 

Downloadable content

Prior to release, Crystal Dynamics and Eidos were approached by Microsoft to create exclusive DLC for the Xbox 360, with Lindstom describing the content as being entirely new rather than material held back from the main game. According to a later statement, Lindstrom said that some features were cut from the main game due to time constraints and were incorporated into the DLC, which he was pleased about. The design goal for "Beneath the Ashes" was to expand upon the gameplay concepts of the main game in a new environment, while "Lara's Shadow" gave the team an opportunity to create new gameplay mechanics for the Doppleganger. While the narratives built on established plot points, they were intended as standalone experiences that would not fit into the main campaign. For the DLC, Eidos collaborated with fashion designers in Quebec to create outfits for Lara, one of them voted on by fans. Originally planned for release on 24 February 2009, the first episode "Beneath the Ashes" was delayed due to an unspecified technical issue. "Beneath the Ashes" was released on 24 February, while "Lara's Shadow" was released on 10 March.

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